![]() He and Jadzia Dax discover the Bajoran wormhole, which the Bajorans believe is the home of the Prophets, their gods and protectors. At the start of the series, he is a grieving widower (his wife having been killed by the Borg at the Battle of Wolf 359) and the father of a pre-teenage son, Jake. “She was able to do all the poses correctly, and we spent all day just doing subtle movements veering right, veering left, just really nailing down the locomotions for the gameplay.Benjamin Sisko is the Starfleet officer placed in charge of Deep Space Nine. “She must have awesome core muscles,” Mundheim says. ![]() “We had to get scrappy and crafty in the motion capture studio, make harnesses and nets and hoist people up with two-by-fours to get that float-like movement down to a tee.”ĭeck Nine brought in an acrobat to perform a lot of the movements. “We didn't have access to the expensive devices to emulate zero gravity,” Mundheim says. The way Drummer and her companions behave in the cinematics was strongly reminiscent of the show So I was always the person who was like 'uh uh'. You can't shift your weight and sit into a hip, all these things that we do. “That's one of the biggest challenges when you're in gravity, to pretend you're not. “I was a real mag boot stickler,” Gee says. Often that would become evident in the little things. “It was like having a consultant on set,” Stephan Frost says. So yeah, that was a lot of notes.” Magnetic presenceĪs someone who spent years in the world of The Expanse, filming five seasons of the TV show, Gee had another pseudo role in the game’s development. So no matter what happens to her, I want that to be believable. And the ending of each branch has to match where we meet her. I'm not just trying to like wing it it is so particular. “I've got sheets and sheets and sheets of notes. Drummer, therefore, is in this mental state.” “‘Okay, this happened, this happened, this happened. “There are just so many moments where you're like ‘Okay, so what has happened in this version of what they're playing?’” Frost says. With so many different paths for you to take your Drummer, it creates massive challenges for making the story and performances consistent for each player. With so many different paths for you to take your Drummer, it creates massive challenges for making the story and performances consistent for each player We've made a conscious effort to make sure all of our choices have an impact.” “They're not necessarily going to pay off in the first episode you may see the results much later in the season. “The choices that you make, every one of them matters,” Dobkins says. ![]() ![]() But everything else can be moulded and shifted and changed. needs to be at Tycho Station by season two, right? That can't change. Look at Rogue One, there are a lot of really compelling characters, and you haven't met them before because they don't make it out. “That's why we have a bunch of characters that are not in the show,” game director Stephan Frost teases. While no one on the team was particularly keen to give away spoilers, it’s clear something is planned to happen in these five episodes that turns Drummer into the closed-off character we meet in season two. I wouldn't go as far as calling her optimistic but as optimistic as Drummer gets given her life circumstances, being a belter, experiencing that systemic oppression, and surviving what she has survived already.” Trauma on the horizon “I tried to play her a little more vulnerable, a little more open. “She’s not the same character at the beginning of the video game that she is in season two when we meet her. “It was a process for me of trying to reverse engineer character choices, looking at where can I create differences so we can show an arc,” Gee says. She now needs to create a new phase of the character, one that existed before Gee ever played her on screen. It’s a challenge for actor Gee, who is returning to a role that’s had a whole arc of growth in the TV series. I tried to play her a little more vulnerable, a little more open Cara Gee For the prequel, show a Drummer that's a little unsure of herself and coming into her own. “She doesn't give away a lot of expressions. “In the show, you know, she's just very stoic, very stern,” animator Gigi Mundheim says. The Drummer we play in The Expanse: A Telltale Series is more junior, and we’ll see that in her movements, speech, and manner. “She's gone through a lot to get to where she is.” “We had an opportunity to explore back a backstory for and set her up for being the person she is in the show,” cinematic artist Joshua Dobkins says. Deck Nine aims to correct that with The Expanse: A Telltale Series.
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