They can then be reused by other Landscapes. Press the Plus icon to the right of the Layer name.Ĭhoose Weight-Blended Layer (normal) or Non Weight-Blended Layer.Ĭhoose the location to save the layer info object.Īfter their creation, layer info objects exist as assets in the Content Browser: You can either create a layer info object from the layer itself, or reuse an existing layer info object from another Landscape. These are used for more advanced effects, such as blending snow onto other layers: instead of having grass, mud, rock or snow, you would use a non weight-blended snow layer to blend between "grass, mud, or rock" and "snowy grass, snowy mud, or snowy rock." Painting a non weight-blended layer does not affect the weights of the other layers. Non Weight-Blended - Layers that are independent of each other. This is the most commonly used type of layer info object. For example, painting mud will remove grass, and painting grass will remove mud. Weight-Blended - Painting a weight-blended layer will decrease the weight of all other weight-blended layers. There are two kinds of layer info object, Weight-Blended and Non Weight-Blended: You can create layer info objects from the Landscape panel. Every Landscape layer must have a layer info object assigned to it, or else it cannot be painted. For more information about layers and Landscape Materials, see Landscape Materials.Ī layer info object is an asset that contains information about a particular Landscape layer. You create layers in the Material itself. Many of the Paint Tools are similar to the Sculpting Tools, and you use them similarly, but to manipulate the weight of layers instead of the heightmap. Whichever layer is selected is the one you can apply to the Landscape with the Paint Tools, according to the tools' options and settings, and to the brush you are using. Each layer is displayed with its name and a small thumbnail image. The layers defined in the Landscape Material automatically populate the list of Target Layers in the Landscape tool's Paint mode. A Landscape can use multiple layers with different Textures, scaling, rotation, and panning blended together to create the final textured terrain. Landscape layers determine how a texture (or material network) is applied to a Landscape Actor. The noise filter is related to position and scale, which means if you do not change Noise Scale, the same filter is applied to the same position many times.Ī layer is the part of the assigned Landscape Material that you want to paint onto your Landscape to change its appearance. The size of the perlin noise filter used. The strength determines the amount of noise.ĭetermines whether to apply all noise effects, only the noise effects that result in increasing the application of the layer, or only the noise effects that result in reducing the application of the layer. The tool applies a noise filter to the layer weight. The Flatten tool directly sets the selected layer's weight to the value of the Tool Strength slider.ĭetermines whether the tool will increase or decrease the application of the selected layer's weight, or do both. Larger detail smoothing values remove more details, while smaller values preserve more details. If checked, performs a detail preserving smooth using the specified detail smoothing value. Sets the scale multiplier for the smoothing filter kernel. The strength determines the amount of smoothing. The Smooth tool averages the layer weights across the area on which the tool is used. If checked, blends the values of the noise being applied toward a target value. The Paint tool increases or decreases the weight of the Material layer being applied to the Landscape, in the shape of the currently selected brush and falloff. When checked, and when Use Region as Mask is also checked, the region selection acts as a mask, but the active area is comprised of the unselected region.įor more information about Landscape Material layers, see Layers, later on this page. When checked, the region selection acts as a mask with the active area being comprised of the selected region. The Paint Tools have some common options:Ĭontrols how much effect each brush stroke has. Performs a stroke that applies the selected tool's effects to the selected layer. You can use the Painting Tools to modify the appearance of your Landscape by selectively applying layers of specially designed Landscape Materials to sections of it. The tools in Paint mode enable you to modify the appearance of your Landscape by selectively applying Material layers to parts of your Landscape Actor.įor more information about Landscape Materials, see Landscape Materials.
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